An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering. Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.As a result MR instructions were developed and evaluated as described in this section. ... The MR system included a Sony Glasstron head-mounted display and an off-the- shelf headset with earphones and a ... The MR system runs on a laptop with a 2.00 GHz IntelRCoreTM 2 CPU, 2 GB RAM and a NVIDIA GeForce 7900anbsp;...
Title | : | The Engineering of Mixed Reality Systems |
Author | : | Emmanuel Dubois, Philip Gray, Laurence Nigay |
Publisher | : | Springer Science & Business Media - 2009-10-21 |
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